Sunday, February 21, 2010


Normal (type)


Elemental types
Physical
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Special
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
 
???














The Normal-type (Japanese: ノーマルタイプ Normal type) is one of the seventeen elemental types. Notable trainers that specialize in the Normal-type include Whitney of Goldenrod City and Norman of Petalburg City, both of whom are Gym Leaders.


Statistical averages

Overall

Stat
HP:76
Attack:66
Defense:56
Sp.Atk:54
Sp.Def:61
Speed:63

Fully evolved

Stat
HP:88.14
Attack:84.50
Defense:68.81
Sp.Atk:67.83
Sp.Def:72.60
Speed:81.50

Battle properties

OffensiveNormalDefensive
PowerTypes ResistTypes
None½×None
½×Rock
Steel
Fighting
GhostGhost

Note: Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the movesForesight and Odor Sleuth, as well as the ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-types.

Characteristics

The Normal-type is considered to be one of the best types defensively, as it has only a single weakness and one immunity. Having only one weakness makes up for its lack of resistances, as it causes only thestats of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats andsame-type attack bonus.
The majority of Normal-type Pokémon do not have a second type. All Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig, which is Normal/Psychic, and Bibarel, which is Normal/Water.
Single-type Normal Pokémon generally have a wide variety of moves available to them. Most can learn at least one move of the Fire-, Ice-, and Electric-types, for example.
There are also many Normal-types that rely on an unusual "gimmick" strategy; these include Ditto, thePorygon family, SmeargleSpindaCastformKecleon, and Arceus. Thus, the Normal-type could be thought of as the unspecialized "default" type.
When used in contests, Normal-type moves do not favor a particular contest type.
In total, there are 80 Pokémon with the Normal-type.

Pokémon

Pure Normal-type Pokémon

#   ↓  ↓Name   ↓
019019Rattata
020020Raticate
035035Clefairy
036036Clefable
039039Jigglypuff
040040Wigglytuff
052052Meowth
053053Persian
108108Lickitung
113113Chansey
115115Kangaskhan
128128Tauros
132132Ditto
133133Eevee
137137Porygon
143143Snorlax
161161Sentret
162162Furret
173173Cleffa
174174Igglybuff
175175Togepi
190190Aipom
206206Dunsparce
209209Snubbull
210210Granbull
216216Teddiursa
217217Ursaring
233233Porygon2
234234Stantler
235235Smeargle
241241Miltank
242242Blissey
263263Zigzagoon
264264Linoone
287287Slakoth
288288Vigoroth
289289Slaking
293293Whismur
294294Loudred
295295Exploud
298298Azurill
300300Skitty
301301Delcatty
327327Spinda
335335Zangoose
351351Castform
352352Kecleon
399399Bidoof
424424Ambipom
427427Buneary
428428Lopunny
431431Glameow
432432Purugly
440440Happiny
446446Munchlax
463463Lickilicky
474474Porygon-Z
486486Regigigas
493493Arceus

Half Normal-type Pokémon

Primary Normal-type Pokémon
#   ↓  ↓Name   ↓Type 1   ↓Type 2   ↓
016016PidgeyNormalFlying
017017PidgeottoNormalFlying
018018PidgeotNormalFlying
021021SpearowNormalFlying
022022FearowNormalFlying
083083Farfetch'dNormalFlying
084084DoduoNormalFlying
085085DodrioNormalFlying
163163HoothootNormalFlying
164164NoctowlNormalFlying
176176TogeticNormalFlying
203203GirafarigNormalPsychic
276276TaillowNormalFlying
277277SwellowNormalFlying
333333SwabluNormalFlying
396396StarlyNormalFlying
397397StaraviaNormalFlying
398398StaraptorNormalFlying
400400BibarelNormalWater
441441ChatotNormalFlying
468468TogekissNormalFlying
Secondary Normal-type Pokémon
None.

Moves

Damage-dealing moves

Name   ↓Category   ↓Contest   ↓Power   ↓Accuracy   ↓PP   ↓Target   ↓Notes   ↓
BarragePhysicalTough1585%20One targetAttacks two to five times in a row.
BidePhysicalToughVaries—%10One targetThe user endures attacks for two turns, then does double the damage taken.
BindPhysicalTough1575%20One targetAttacks for two to five turns.
Body SlamPhysicalTough85100%15One targetHas a 30% chance of paralyzing the target.
Comet PunchPhysicalTough1885%15One targetAttacks two to five times in a row.
ConstrictPhysicalTough10100%35One targetHas a 10% chance of lowering the target's Speed.
CovetPhysicalCute40100%40One targetSteals the item the foe is holding.
Crush ClawPhysicalCool7595%10One targetHas a 50% chance of lowering the target's Defense.
Crush GripPhysicalToughVaries100%5One targetThe more HP the foe has, the greater this move's power.
CutPhysicalCool5095%30One targetIn battle: Does damage.
Out of battle: Used to cut down small trees.
Dizzy PunchPhysicalCool70100%10One targetHas a 20% chance of confusing the target.
Double-EdgePhysicalTough120100%15One targetUser takes 1/3 recoil damage.
Double HitPhysicalSmart3590%10One targetAttacks twice.
DoubleSlapPhysicalTough1585%10One targetAttacks two to five times in a row.
Egg BombPhysicalTough10075%10One target
EndeavorPhysicalToughVaries100%5One targetCuts the target's HP to equal the user's HP.
ExplosionPhysicalBeauty250100%5All othersUser faints.
ExtremeSpeedPhysicalCool80100%5One targetAlways attacks first.
FacadePhysicalCute70100%20One targetBase power is doubled if the user has a status ailment.
Fake OutPhysicalCute40100%10One targetAlways attacks first and makes the target flinch. This move only works on the first turn.
False SwipePhysicalCool40100%40One targetLeaves the target with at least 1 HP.
FeintPhysicalBeauty50100%10One targetOnly works when the foe usesProtect or Detect.
FlailPhysicalCuteVaries100%15One targetBecomes more powerful the less HP the user has.
FrustrationPhysicalCuteVaries100%20One targetDoes more damage based on how much the user dislikes its Trainer.
Fury AttackPhysicalCool1585%20One targetAttacks two to five times in a row.
Fury SwipesPhysicalTough1880%15One targetAttacks two to five times in a row.
Giga ImpactPhysicalBeauty15090%5One targetThe user must rest on the next turn.
GuillotinePhysicalCool30%5One targetTarget faints.
HeadbuttPhysicalTough70100%15One targetHas a 30% chance of causing the opponent to flinch.
Hidden PowerSpecialSmartVaries100%15One targetVaries in type and power depending on the Pokémon using it.
Horn AttackPhysicalCool65100%25One target
Horn DrillPhysicalCool30%5One targetTarget faints.
Hyper BeamSpecialCool15090%5One targetThe user must rest on the next turn.
Hyper FangPhysicalCool8090%15One targetHas a 10% chance of causing the target to flinch.
Hyper VoiceSpecialTough90100%10One target
JudgmentSpecialSmart100100%10One targetIts type varies with the kind of Platethe user is holding.
Last ResortPhysicalCute130100%5One targetThis move can be used only after the user has used all the other moves it knows in the battle.
Mega KickPhysicalCool12075%5One target
Mega PunchPhysicalTough8085%25One target
Natural GiftPhysicalCoolVaries100%15One targetDepending on the user's held Berry, the type and base power of the attack will vary.
Pay DayPhysicalSmart40100%20One targetIf the battle is won, the user's Trainer gains money.
PoundPhysicalTough40100%35One target
PresentPhysicalCuteVaries90%15One targetDeals a varying amount of damage or restores the target's HP.
Quick AttackPhysicalCool40100%30One targetAlways attacks first.
RagePhysicalCool20100%20One targetIt gains attack power each time the user is hit in battle.
Rapid SpinPhysicalCool20100%40One targetFrees user from moves like Bind,Wrap, and Leech Seed.
Razor WindSpecialCool80100%10Both foesAfter one turn the user attacks, has a high chance of a critical hit.
ReturnPhysicalCuteVaries100%20One targetDoes more damage based on how much the user likes its Trainer.
Rock ClimbPhysicalCool9085%20One targetIn battle: Has a 20% chance ofconfusing the target.
Out of battle: Used to climb walls.
ScratchPhysicalTough40100%35One target
Secret PowerPhysicalSmart70100%20One targetIts type and added effect varies depending on the user's environment. Has 30% chance for an added effect.
SelfdestructPhysicalCute200100%5All othersUser faints.
Skull BashPhysicalTough100100%15One targetThe first turn, the user raises itsDefense, the second turn does damage.
SlamPhysicalTough8075%20One target
SlashPhysicalCool70100%20One targetHas a high critical hit ratio.
SmellingSaltPhysicalSmart60100%10One targetDoes twice the damage on aparalyzed foe, but cures the paralysis.
SnoreSpecialCute40100%15One targetCan only be used when the user is asleep. Has a 30% chance of making the foe flinch.
SonicBoomSpecialCool90%20One targetAlways inflicts 20 HP damage.
Spike CannonPhysicalCool20100%15One targetAttacks two to five times in a row.
Spit UpSpecialToughVaries100%10One targetReleases the power of Stockpile.
StompPhysicalTough65100%20One targetHas a 30% chance of causing the target to flinch.
StrengthPhysicalTough80100%15One targetIn battle: Does damage.
Outside of battle: Used to move boulders.
StrugglePhysicalCool50—%One targetEvery Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.
Super FangPhysicalToughVaries90%10One targetCuts the target's HP by half.
SwiftSpecialCool60—%20Both foesNever misses.
TacklePhysicalTough3595%35One target
Take DownPhysicalTough9085%20One targetUser takes 25% recoil damage.
ThrashPhysicalTough90100%20One targetUser attacks for two to three turns. Afterwards, the user becomesconfused.
Tri AttackSpecialBeauty80100%10One targetHas a 20% chance of eitherparalyzingfreezing or burning the target.
Trump CardSpecialCoolVaries—%5One targetThe less PP, the more base power.
UproarSpecialCute50100%10Random targetUser attacks for two to five turns, no Pokémon may sleep during this period.
ViceGripPhysicalTough55100%30One target
Weather BallSpecialSmart50100%10One targetIts type depends on the currentweather condition.
WrapPhysicalTough1585%20One targetAttacks for two to five turns.
Wring OutSpecialSmartVaries100%5One targetThe more HP the foe has, the greater this move's power.
Note: Karate ChopGust and Bite were Normal-type moves in Generation I.

Non-damaging moves

Name   ↓Category   ↓Contest   ↓Accuracy   ↓PP   ↓Target   ↓Notes   ↓
AcupressureStatusCool—%30UserRaises one stat randomly by 2 stages.
AssistStatusCute—%20RandomRandomly uses a move among those known by other Pokémon in the party.
AttractStatusCute100%15One targetThe target becomes infatuated if it is the opposite gender of the user.
Baton PassStatusCute—%40UserSwitches places with a party Pokémon in waiting, passing along any statchanges.
Belly DrumStatusCute—%10UserMaximizes Attack in exchange for HP equal to half its max HP.
BlockStatusCute—%5One targetPrevent the opponent from escaping.
CamouflageStatusSmart—%20UserUser's type is changed depending on its environment.
CaptivateStatusBeauty100%20One targetHarshly lowers the Special Attack of an opposite gendered target.
CharmStatusCute100%20One targetSharply lowers the target's Attack.
ConversionStatusBeauty—%30UserChanges the user's type to match the type of one of the user's moves.
Conversion 2StatusBeauty—%30UserThe user changes its type to make itself resistant to the type of the attack it last took.
CopycatStatusCool—%20RandomMimics the move used immediately before it.
Defense CurlStatusCute—%40UserIncreases the user's defense by 1 stage.
DisableStatusSmart80%20One targetPrevents the target from using the move it last used.
Double TeamStatusCool—%15UserIncreases the user's evasion by 1 stage.
EncoreStatusCute100%5One targetForces the target to keep using only the move it last used for two to six turns.
EndureStatusTough—%10UserThe user endures any attack, leaving 1 HP.
FlashStatusBeauty100%20Both foesDecreases the target's accuracy by 1 stage.
Focus EnergyStatusCool—%30UserRaises the user's critical hit ratio.
Follow MeStatusCute—%20UserMakes all opponents take aim only at the user.
ForesightStatusSmart—%40One targetAllows Normal and Fighting-type moves to hit Ghost-type Pokémon and any foes who have used evasion or accuracymodifiers.
GlareStatusTough75%30One targetParalyzes the target.
GrowlStatusCute100%40One targetDecreases the target's Attack by 1 stage.
GrowthStatusBeauty—%40UserIncreases the user's Special Attack by 1 stage.
HardenStatusTough—%30UserIncreases the user's Defense by 1 stage.
Heal BellStatusBeauty—%5UserHeals the status problems of all the party Pokémon.
Helping HandStatusSmart—%20AllyBoosts the power of the ally's Attack in a Double Battle.
HowlStatusCool—%40UserIncreases the user's Attack by 1 stage.
LeerStatusCool100%30One targetDecreases the target's Defense by 1 stage.
Lock-OnStatusSmart—%5One targetEnsures the next attack will not miss.
Lovely KissStatusBeauty75%10One targetPuts the target to sleep.
Lucky ChantStatusCute—%30Both foesPrevents the opponent from scoring critical hits for 5 turns.
Me FirstStatusCute—%20One targetCopies the target's offensive move and uses it with 1.5 times the power before the target gets to attack.
Mean LookStatusBeauty—%5One targetPrevents the target from fleeing.
MetronomeStatusCute—%10RandomRandomly selects almost any attack.
Milk DrinkStatusCute—%10User or AllyRestores HP by up to half of its maximum HP.
MimicStatusCute—%10One targetCopies the move last used by the foe.
Mind ReaderStatusSmart—%5One targetEnsures the next attack will not miss.
MinimizeStatusCute—%20UserIncreases the user's evasion by 1 stage.
MoonlightStatusBeauty—%5UserRestores HP by up to half of its maximum HP. Restores more HP during the night.
Morning SunStatusBeauty—%5UserRestores HP by up to half of its maximum HP. Restores more HP during the Morning.
Nature PowerStatusBeauty—%20RandomChooses an attack depending on the user's environment.
Odor SleuthStatusSmart—%40One targetAllows Normal and Fighting-type moves to hit Ghost-type Pokémon and any foes who have used evasion or accuracy modifiers.
Pain SplitStatusSmart—%20One targetEqually shares the combined HP with the target.
Perish SongStatusBeauty—%5AllCauses all Pokémon in battle to faint in 3 turns.
ProtectStatusCute—%10UserEnables the user to evade all attacks.
Psych UpStatusSmart—%10UserCopies any stat change made by the foe.
RecoverStatusSmart—%10UserRestores HP by up to half of its maximum HP.
RecycleStatusSmart—%10UserRecycles a single-use item that has been used in battle so it can be used again.
RefreshStatusCute—%20User or AllyCures a status ailment.
RoarStatusCool100%20One targetIn wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.
SafeguardStatusBeauty—%25UserPrevents status problems for five turns.
Scary FaceStatusTough90%10One targetDecreases the target's Speed by 2 stages.
ScreechStatusSmart85%40One targetDecreases the target's Defense by 2 stages.
SharpenStatusCute—%30UserIncreases the user's Attack by 1 stage.
SingStatusCute55%15Both foesPuts the opponent to sleep.
SketchStatusSmart—%1UserAllows the user to copy the target's last move permanently.
Slack OffStatusCute—%10UserRestores HP by up to half of its maximum HP.
Sleep TalkStatusSmart—%10UserRandomly chooses one of the user's moves during sleep.
SmokeScreenStatusSmart100%20One targetDecreases the target's accuracy by 1 stage.
SoftboiledStatusBeauty—%10UserRestores the user's HP by up to half of its maximum HP.
SplashStatusSmart—%40UserNothing happens.
StockpileStatusTough—%20UserStores power for Spit Up and Swallow. Raises Defense and Special Defense.
SubstituteStatusSmart—%10UserMakes a copy of the user using 1/4 of the user's maximum HP.
SupersonicStatusSmart55%20One targetConfuses the target.
SwaggerStatusCute90%15One targetConfuses the target and raises itsAttack by 2 stages.
SwallowStatusTough—%10UserHeals HP according to the number of times Stockpile was used.
Sweet KissStatusCute75%10One targetConfuses the target.
Sweet ScentStatusCute100%20Both foesDecreases the target's evasiveness by 1 stage.
Swords DanceStatusBeauty—%30UserIncreases the user's Attack by 2 stages.
Tail WhipStatusCute100%30Both foesDecreases the target's Defense by 1 stage.
Teeter DanceStatusCute100%20All othersConfuses everyone.
TickleStatusCute100%20One targetDecreases the target's Attack andDefense by 1 stage.
TransformStatusSmart—%10UserCopies the image, type(s), and moves of the target.
WhirlwindStatusSmart100%20One targetIn wild battle: Scares away Pokémon.
In trainer battle: Forces the opponent to swich Pokémon.
WishStatusCute—%10UserRestores HP by up to half of its maximum HP after one turn.
YawnStatusCute—%10One targetPuts the target to sleep after one turn.
Note: Sand-Attack was a Normal-type move in Generation I.

Trivia

  • With 152 moves, the Normal-type has the most moves.
  • There are 10 Normal-type moves with a power of 100 or more, more than any other elemental type.
  • Every generation has introduced Normal-type Pokémon with names that begin with the letters C, T, and S.
  • No type is weak to Normal-type moves, making the Normal-type the only type that is not super effective against anything.
  • There are no Pokémon that have Normal as a secondary type.
  • As of Generation II, the Normal-type (along with Ghost) are one of only two pairs of different types to share the same interaction against each other (Normal is immune to Ghost and vice versa). The other pair is Bug and Fighting (Bug resists Fighting and vice versa).
  • The Normal-type has more non-damaging moves than any type, with 77 of them.
  • There are currently no Normal-type Pokémon with a double weakness (as nothing aside from Flying, Water, and Psychic has been paired with it).
  • Bibarel is the only Normal dual-type Pokémon who retains its weakness to Fighting type moves.
  • There are three Normal-type Pokémon that evolve into Water-type Pokémon: EeveeAzurill andBidoof.

In other languages

  • Brazilian Portuguese: Normal
  • Dutch: Normaal
  • Finnish: Normaali
  • French: Normal
  • German: Normal
  • Italian: Normale
  • Korean: 노말 nomal
  • Polish: Normalny
  • Spanish: Normal
  • Hebrew: רגיל "ragil"

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