Sunday, February 21, 2010


Psychic (type)


Elemental types
Physical
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Special
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
 
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The Psychic-type (Japanese: エスパータイプ Esper type) is one of the seventeen elemental types. Some notable Trainers of the Psychic-type include Sabrina of Saffron CityWill of the Indigo Plateau Elite FourTate and Liza of Mossdeep City, and Lucian of the Sinnoh Elite Four.


Statistical averages

Overall

Stat
HP:69
Attack:65
Defense:68
Sp.Atk:86
Sp.Def:81
Speed:74

Fully evolved

Stat
HP:74.68
Attack:84.00
Defense:82.95
Sp.Atk:98.84
Sp.Def:94.76
Speed:88.89

Battle properties

Generation I

OffensivePsychicDefensive
PowerTypes ResistTypes
Fighting
Poison
½×Fighting
Psychic
½×PsychicBug
NoneGhost

Generation II-onward

OffensivePsychicDefensive
PowerTypes ResistTypes
Fighting
Poison
½×Fighting
Psychic
½×Psychic
Steel
Bug
Dark
Ghost
DarkNone

Characteristics

Psychic-types have been a fairly popular type since Generation I. Offensively speaking, they often have great Special Attack meaning they can deal damage quickly using STAB moves. Furthermore, Psychic-type Pokémon can often learn moves of other elemental types, to deal with a multitude of types, most especially their weaknesses of Dark, Ghost, and Bug. As a special sweeper, they are one of the best types in the game as a Psychic Pokémon's speed is also typically quite high.
Their defensive capabilities are often weak, however, in spite of some Psychic-types featuring moves such as Recover (Alakazam, Mewtwo, Deoxys, Latios, Latias, Starmie, Celebi, Chimecho, Medicham, Lugia). Psychic-types often have excellent Special Defense, but very low Defense and HP. Because of this, they can often only survive Special-based hits, and can easily be defeated by one or two high-powered moves from a Pokémon with an average or above-average Attack stat. Psychic Pokémon also often fall to a single Crunch. There are exceptions to this, such as Bronzong or Metagross, who have high defense due to their second type, Steel, and their lack of weakness to Dark-type moves.
When used in contests, Psychic-type moves typically become Smart moves, but can also be of the other four Contest types, excluding Tough.
In total, there are 53 Pokémon with the Psychic-type.

Pokémon

Pure Psychic-type Pokémon

#   ↓  ↓Name   ↓
063063Abra
064064Kadabra
065065Alakazam
096096Drowzee
097097Hypno
122122Mr. Mime
150150Mewtwo
151151Mew
196196Espeon
201201Unown
202202Wobbuffet
280280Ralts
281281Kirlia
282282Gardevoir
325325Spoink
326326Grumpig
358358Chimecho
360360Wynaut
386386Deoxys
433433Chingling
439439Mime Jr.
480480Uxie
481481Mesprit
482482Azelf
488488Cresselia

Half Psychic-type Pokémon

Primary Psychic-type Pokémon
#   ↓  ↓Name   ↓Type 1   ↓Type 2   ↓
177177NatuPsychicFlying
178178XatuPsychicFlying
249249LugiaPsychicFlying
251251CelebiPsychicGrass
475475GalladePsychicFighting
Secondary Psychic-type Pokémon
#   ↓  ↓Name   ↓Type 1   ↓Type 2   ↓
079079SlowpokeWaterPsychic
080080SlowbroWaterPsychic
102102ExeggcuteGrassPsychic
103103ExeggutorGrassPsychic
121121StarmieWaterPsychic
124124JynxIcePsychic
199199SlowkingWaterPsychic
203203GirafarigNormalPsychic
238238SmoochumIcePsychic
307307MedititeFightingPsychic
308308MedichamFightingPsychic
337337LunatoneRockPsychic
338338SolrockRockPsychic
343343BaltoyGroundPsychic
344344ClaydolGroundPsychic
374374BeldumSteelPsychic
375375MetangSteelPsychic
376376MetagrossSteelPsychic
380380LatiasDragonPsychic
381381LatiosDragonPsychic
385385JirachiSteelPsychic
436436BronzorSteelPsychic
437437BronzongSteelPsychic

Moves

Damage-dealing moves

Name   ↓Category   ↓Contest   ↓Power   ↓Accuracy   ↓PP   ↓Target   ↓Notes   ↓
ConfusionSpecialSmart50100%25One foeHas a 10% chance of confusing the opponent.
Dream EaterSpecialSmart100100%15One foeOnly does damage to sleeping foes. 50% of the damage done to the opponent is restored to the user.
ExtrasensorySpecialCool80100%30One foeHas a 10% chance of making the opponent flinch.
Future SightSpecialSmart8090%15One foeDoes damage 2 turns later.
Luster PurgeSpecialSmart70100%5One foeHas a 50% chance of reducing the target's Special Defense stat.
Mirror CoatSpecialBeautyVaries100%20ReactionCounters any Special Attack, inflicting double the damage.
Mist BallSpecialSmart70100%5One foeHas a 50% chance of reducing the target's Special Attack stat.
PsybeamSpecialBeauty65100%20One foeHas a 10% chance of confusing the opponent.
PsychicSpecialSmart90100%10One foeHas a 10% chance of lowering the opponent's Special Defense.
Psycho BoostSpecialSmart14090%5One foeSharply reduces the user's Special Attack stat.
Psycho CutPhysicalCool70100%20One foeIt has a high critical hit ratio.
PsywaveSpecialSmartVaries80%15One foeCauses damage equal to or greater than the user's level.
Zen HeadbuttPhysicalBeauty8090%15One foeHas a 10% chance of making the opponent flinch.

Non-damaging moves

Name   ↓Category   ↓Contest   ↓Power   ↓Accuracy   ↓PP   ↓Target   ↓Notes   ↓
AgilityStatusCool—%30UserIncreases the user's Speed by 2 levels.
AmnesiaStatusCute—%20UserIncreases the user's Special Defense by 2 levels.
BarrierStatusCool—%30UserIncreases the user's Defense by 2 levels.
Calm MindStatusSmart—%20UserIncreases the user's Special Attack and Special Defense.
Cosmic PowerStatusCool—%20UserIncreases the user's Defense and Special Defense.
GravityStatusBeauty—%5AllNegates moves that levitate and fly for 5 turns.
Guard SwapStatusCute—%10User/One FoeSwitch changes to its Defense and Special Defense with the foe.
Heal BlockStatusCute100%15AllPrevents the opponent from restoring HP for five turns.
Healing WishStatusCute—%10UserThe user faints. In return, the Pokémon taking its place will have its HP restored and its status cured.
Heart SwapStatusCool—%10User/One FoeSwitch stat changes with the foe.
HypnosisStatusSmart60%20One FoePuts the opponent to sleep.
ImprisonStatusSmart—%10UserPrevents foes from using any move that is also known by the user.
KinesisStatusSmart80%15One FoeLowers the target's accuracy.
Light ScreenStatusBeauty—%30UserHalves damage taken from Special Attacks for 5 turns*.
Lunar DanceStatusBeauty—%10UserThe user faints. In return, the Pokémon taking its place will have its HP restored and its status cured.
Magic CoatStatusBeauty—%15UserReflects moves that inflict a Status ailment.
MeditateStatusBeauty—%40UserIncreases the user's attack by 1 level.
Miracle EyeStatusCute—%40One FoeRemoves Dark-type's immunity to Psychic attacks and restores the evasiveness of the foe to normal.
Power SwapStatusBeauty—%10User/One FoeSwitch changes to its Attack and Special Attack with the foe.
Power TrickStatusCool—%10UserSwitch the user's Attack stat with its Defense stat.
Psycho ShiftStatusCool90%10User/One FoeUser transfers its status problems to the target.
ReflectStatusSmart—%20UserHalves damage taken from Physical Attacks for 5 turns*.
RestStatusCute—%10UserThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Role PlayStatusCute—%10UserCopies the foe's ability.
Skill SwapStatusSmart—%10User/One FoeExchanges abilities with the foe.
TeleportStatusCool—%20UserRun away from wild Pokémon battles.
TrickStatusSmart—%10User/One FoeSwaps items with the foe.
Trick RoomStatusSmart—%20AllSlower Pokémon move first for five turns.

Balance issues

Psychic-type Pokémon are at the center of a balance issue in the Generation I games. The issue arose from the lack of an effective countermeasure against Psychic-types caused by the absence of any powerful Bug-type moves (at the time the only elemental weaknesses of Psychic-types). Additionally, Psychic-types were not affected by Ghost-type moves in Generation I, causing further imbalance, although there were no powerful damaging moves that were of the Ghost-type anyway, except for Night Shade, which does fixed damage. Additionally, the only Ghost-type Pokémon (the Gastly evolution line) were all part Poison, which is weak to Psychic moves.
The issue was rectified in later generations with the addition of more powerful Ghost and Bug-type moves, pure Ghost-type Pokémon, changing Ghost-type moves to be super-effective against Psychic-type, the addition of the Steel-type (which are resistant to Psychic moves) and the Dark-type (which are both immune to Psychic moves and powerful against Psychic Pokémon themselves).

Trivia

  • Currently, Psycho Cut and Zen Headbutt are the only physical Psychic-type moves.
  • Psychic is the most common type for legendary Pokémon.
    • In fact, every single Generation so far has at least two legendaries representing that type.
  • As of Generation IV, all but three legendary Pokémon learn at least one Psychic move by leveling up; they are RegirockHeatran, and Phione.
  • Psychic is the only type that shares its name with a move and a Trainer Class.
  • Despite often being known as the most powerful type, due to the balance issue during Generation I, it was not until Generation IV that a Pokémon and its evolution that have a double weakness to Psychic moves were introduced.
  • All Psychic-type Pokémon from Generations I and II are weak to Dark-type moves, as there were no dual type Psychic/Fighting or Psychic/Steel to counter the weakness.
  • There has been one Elite Four member or Gym-Leader specializing in Psychic-type Pokémon in every generation.
  • Even though Aura and Psychic abilities aren't confirmed to be the same, one of Sabrina's quotes in FireRed and LeafGreen suggests that Psychic abilities and Aura are at least similar to each other in description: "Psychic power isn't something that only a few people have. Everyone has psychic power. People just don't realize it."

In other languages

  • Dutch: Psychisch (anime) / Paranormaal (magazine)
  • Finnish: Meedio, Psyykkinen
  • French: Psy
  • German: Psycho
  • Italian: Psico
  • Japanese: エスパー esper
  • Korean: 에스퍼 esper
  • Polish: Psychiczny
  • Spanish: Psíquico
  • Brazilian Portuguese: Psíquico
  • Hebrew: על חושי "al hosea"

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